Game design projects

Functional development
Functional development

State Asset Wars

In partnership with Xequals, I worked a cross-platform mobile game called State Asset Wars. Inspired by the popular trading game Dope Wars, it puts a dark satirical spin on national and international politics.

On this project I spearheaded the UX design, wireframing and prototyping and the screens. Functional prototypes were user tested with friends and acquaintances.

I was also responsible for development of the UI, and providing creative direction on that front.

5 images

In the Bag

In conjunction with and Buy NZ, the digital production studio Xequals wanted to build a Facebook game to promote New Zealand brands.

Xequals brought me on to be involved in all aspects of the design and development process.

In addition to contributing to the multiple aspects of the game and interaction design, I was one of the primary developers, using the web game development tool Construct, as well as plenty of custom JS/TS and PHP to build the game.

The final game forms the basis of an active marketing campaign aimed at driving brand recognition and engagement, with the support of numerous local brands who contributed prizes for top players.

4 images

Greedy Grunters

For a startup I was involved in (Spoink Games!), Hungry Piggies was redeveloped as a 2.5D Flash game designed to integrate with Facebook.

In this instance I was responsible for the bulk of the development work, as well as some UI design.

3 images