Case study

Eventmates

Collective decision making for social events

UX

UI

Web

Case study

Eventmates

Collective decision making for social events

UX

UI

Web

Case study

Eventmates

Collective decision making for social events

UX

UI

Web

Summary

Online tools are often used for planning social events, and inviting and informing potential attendees from social circles. Nowadays though, people have increasingly irregular schedules and busy lives, either because of careers or family. 

Through user interviews and competitor analysis I found that there is an opportunity to improve the way people collectively organise social events using a shared calendar, to allow the creation of more successful events with less effort.

I designed and tested two key flows to a high level of fidelity. The designs rated highly in ease of use, and the overall concept was validated with participants saying it would be beneficial. However, there is also one big area for improvement: to make the product more conversational and better reflect the way people currently organise events.

Methodology

  1. User interviews

  2. Competitor analysis

  3. Finding opportunities (POVs/HMWs)

  4. Personas

  5. Brainstorming (including storyboards)

  6. Defining the solution & features

  7. Information architecture (including card sorting)

  8. User & task flows

  9. Low fidelity wireframes

  10. Brand design

  11. High fidelity wireframes

  12. Prototyping & usability testing

  13. Revisions

Summary

Online tools are often used for planning social events, and inviting and informing potential attendees from social circles. Nowadays though, people have increasingly irregular schedules and busy lives, either because of careers or family. 

Through user interviews and competitor analysis I found that there is an opportunity to improve the way people collectively organise social events using a shared calendar, to allow the creation of more successful events with less effort.

I designed and tested two key flows to a high level of fidelity. The designs rated highly in ease of use, and the overall concept was validated with participants saying it would be beneficial. However, there is also one big area for improvement: to make the product more conversational and better reflect the way people currently organise events.

Methodology

  1. User interviews

  2. Competitor analysis

  3. Finding opportunities (POVs/HMWs)

  4. Personas

  5. Brainstorming (including storyboards)

  6. Defining the solution & features

  7. Information architecture (including card sorting)

  8. User & task flows

  9. Low fidelity wireframes

  10. Brand design

  11. High fidelity wireframes

  12. Prototyping & usability testing

  13. Revisions

User research

I chose to interview 4 people remotely:

  • Ages ranging from 20s to 40s

  • 1 student, 3 employed, 2 of which at least partly self-employed

  • 2 participants organised professional events in addition to social events

  • Employed in tech, retail and academia

  • 3 of the participants had children, 1 of which had split custody

  • Interviews lasted between 30 - 75 minutes

I had three main areas of focus in my questioning:

  • The use of scheduling tools

  • Attendance of social events

  • Organising social events

User research

I chose to interview 4 people remotely:

  • Ages ranging from 20s to 40s

  • 1 student, 3 employed, 2 of which at least partly self-employed

  • 2 participants organised professional events in addition to social events

  • Employed in tech, retail and academia

  • 3 of the participants had children, 1 of which had split custody

  • Interviews lasted between 30 - 75 minutes

I had three main areas of focus in my questioning:

  • The use of scheduling tools

  • Attendance of social events

  • Organising social events

Findings

Focal point

Social events often revolve around food or a cultural event, which provide inspiration or learning.

Social facilitation

Quality of social interaction can impact enjoyment of events - people often avoid certain events because they don’t want to have to carry the conversations or they think the conversations will be shallow and uninteresting.

Communication

Communications between social event organisers and invitees are often split across different channels and are direct to each invitee. People often aren’t diligent about informing others of their changes in plans.

Logistics

Logistical factors such as transport and managing children are a huge consideration in deciding whether to attend a social event. This reinforced my original problem statement.

Time management

People often have irregular schedules, and they use a variety of tools, both physical and digital to schedule their time - often for visibility and accountability. Flexibility of time is important and expected, as there are often factors beyond their control. 

“Social crews”

Most people have circles of close friends they meet regularly. These regular social events don’t require a lot of upfront organisation.

Findings

Focal point

Social events often revolve around food or a cultural event, which provide inspiration or learning.

Social facilitation

Quality of social interaction can impact enjoyment of events - people often avoid certain events because they don’t want to have to carry the conversations or they think the conversations will be shallow and uninteresting.

Communication

Communications between social event organisers and invitees are often split across different channels and are direct to each invitee. People often aren’t diligent about informing others of their changes in plans.

Logistics

Logistical factors such as transport and managing children are a huge consideration in deciding whether to attend a social event. This reinforced my original problem statement.

Time management

People often have irregular schedules, and they use a variety of tools, both physical and digital to schedule their time - often for visibility and accountability. Flexibility of time is important and expected, as there are often factors beyond their control. 

“Social crews”

Most people have circles of close friends they meet regularly. These regular social events don’t require a lot of upfront organisation.

Competitor analysis

I performed a competitor analysis, looking at 4 different products, including direct & indirect competitors and adjacent products:

Facebook Events


Google Calendar


Meetup


Humanitix


I found the tools fit into three contrasting categories:

  • Professional event management - these include admin/ticketing and aren’t suitable for social events

  • Work events - these include some negotiation capabilities, but aren’t aimed at social events

  • Personal social events - these have limited capabilities and run on social networks which people are increasingly wary of

Competitor analysis

I performed a competitor analysis, looking at 4 different products, including direct & indirect competitors and adjacent products:

Facebook Events


Google Calendar


Meetup


Humanitix


I found the tools fit into three contrasting categories:

  • Professional event management - these include admin/ticketing and aren’t suitable for social events

  • Work events - these include some negotiation capabilities, but aren’t aimed at social events

  • Personal social events - these have limited capabilities and run on social networks which people are increasingly wary of

Finding opportunities

From POVs and HMWs I found two key opportunities:

  • Helping busy people make better use of their free time for social events

  • Helping busy people manage the logistics of organising and attending social events

Finding opportunities

From POVs and HMWs I found two key opportunities:

  • Helping busy people make better use of their free time for social events

  • Helping busy people manage the logistics of organising and attending social events

Defining the target audience

Based on my research, two clear archetypes emerged:

Anne, the creative collaborator

  • Wants to attend more enriching/engaging cultural events

  • Wants to be more inspired

  • Wants to spend more time with friends and potential collaborators

  • Wants to make better use of her time

Chris, the family man-ager

  • Wants to spend more time socialising with friends

  • Wants to spend less effort organising social events

  • Wants to reduce stress

  • Wants to be involved in his friend’s lives


Defining the target audience

Based on my research, two clear archetypes emerged:

Anne, the creative collaborator

  • Wants to attend more enriching/engaging cultural events

  • Wants to be more inspired

  • Wants to spend more time with friends and potential collaborators

  • Wants to make better use of her time

Chris, the family man-ager

  • Wants to spend more time socialising with friends

  • Wants to spend less effort organising social events

  • Wants to reduce stress

  • Wants to be involved in his friend’s lives


Defining the solution


Based on my research, two clear archetypes emerged:

Based on my research, two clear archetypes emerged:

"Hangtime"

Users import their calendars into the app, and it identifies what times you and all your friends are free at the same time, enabling them to easily organise social events during those times.

"Friendscore"

Users can rate upcoming public events with their friends so they can build consensus about which public events they attend together.


The combined solution

eventmates


Defining features

I designed the information architecture to prioritise the core features below.

Card sorting validated the overall concept and nomenclature.

Required for MVP

  • Shared calendar

  • Event proposals

  • Friend circle

  • Notifications

  • Communications

Next in priority

  • Venues

  • Public events

  • Rating venues & events

  • Personalisation

  • First-time experience

Defining features

I designed the information architecture to prioritise the core features below.

Card sorting validated the overall concept and nomenclature.

Required for MVP

  • Shared calendar

  • Event proposals

  • Friend circle

  • Notifications

  • Communications

Next in priority

  • Venues

  • Public events

  • Rating venues & events

  • Personalisation

  • First-time experience

Key flows

I diagrammed key flows unique and core to the solution:

  • Proposing a social event to your close friends based on the shared calendar

  • Suggesting an alternative venue for a proposed social event

  • Proposing attending a public event with your close friends

Diagramming the flows enabled me to resolve specific implementation details, in a way that made sense to the user.

Key flows

I diagrammed key flows unique and core to the solution:

  • Proposing a social event to your close friends based on the shared calendar

  • Suggesting an alternative venue for a proposed social event

  • Proposing attending a public event with your close friends

Diagramming the flows enabled me to resolve specific implementation details, in a way that made sense to the user.

Prototyping & usability testing

I created interactive prototypes for two of the three key flows:

  • Proposing a social event to your close friends based on the shared calendar

  • Suggesting an alternative venue for a proposed social event

These were then tested with 5 potential users.

Users rated the flows highly for ease of use (6-7 out of 7 for ease of use).

Users also mostly understood the concept behind the solution and thought it would be highly beneficial to people like them.

Prototyping & usability testing

I created interactive prototypes for two of the three key flows:

  • Proposing a social event to your close friends based on the shared calendar

  • Suggesting an alternative venue for a proposed social event

These were then tested with 5 potential users.

Users rated the flows highly for ease of use (6-7 out of 7 for ease of use).

Users also mostly understood the concept behind the solution and thought it would be highly beneficial to people like them.

Priority revisions

Some users were confused about how the shared calendar worked.

→ I made revisions to clarify the logic and behaviour of the shared calendar.

Users wanted more information about locations and travel times to venues as it impacted logistics.

→ I added additional information to the venue screens and filters for distance.

Some important information was missing in certain places (such as event approvals and names not just avatars of friends).

→ I adapted the UI to make those available.

Priority revisions

Some users were confused about how the shared calendar worked.

→ I made revisions to clarify the logic and behaviour of the shared calendar.

Users wanted more information about locations and travel times to venues as it impacted logistics.

→ I added additional information to the venue screens and filters for distance.

Some important information was missing in certain places (such as event approvals and names not just avatars of friends).

→ I adapted the UI to make those available.

The future

Usability testing also indicated one big area for improvement:

It should be more conversational

  • It should more closely reflect the way events are currently organised by people

  • Users indicated a need for more nuanced responses to events (not just approve/disapprove)

  • The “why” behind a particular response may drive other decisions

  • Chat should also be deeply integrated as part of consensus building

This would require revising the solution from the key flows.

The future

Usability testing also indicated one big area for improvement:

It should be more conversational

  • It should more closely reflect the way events are currently organised by people

  • Users indicated a need for more nuanced responses to events (not just approve/disapprove)

  • The “why” behind a particular response may drive other decisions

  • Chat should also be deeply integrated as part of consensus building

This would require revising the solution from the key flows.

Want to get in touch?

Drop me a line!

Want to get in touch?

Drop me a line!

Want to get in touch?

Drop me a line!